I am trying not to kill anyone in Deception right now.
I remember a WOW player getting to max level without killing anything, back when I was playing, around 2008/2009.
Even more impressive was a girl who levelled to max without ever dying. If she died, no matter how high she was, she rerolled.
"There seems to be something in the human condition that makes people dislike people that they think are different. If we could get rid of that, it'd be a better world" - Stan Lee
I am trying not to kill anyone in Deception right now.
Extra Credits on non-combat gaming. Not about pacifist runs, but musing on if and how mechanics other than violence can be as engaging in that visceral way as violence.
Edit: Here, this might work better.
STO (Star Trek Online) now has a ton of stuff to do in the game that doesn't involve combat. I haven't played it in a couples years but players kept asking for non violent Solutions so they came up with a ton of Diplomatic stuff to do in the game.
I still like hitting people with steel chairs in WWE 13.
I am Queeg...
I have both violent and 'non-violent' type of games. I really love playing the games where the character has to choose whether or not to kill or not. Like Dishonored and Infamous. I really like how you have to really think for a moment before you decide who lives or dies. It's much more challenging and fun when I have to think of ways to disarm an enemy without killing them.
"Treat everyone the same until you find out they're an idiot." Lucy Lawless
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