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nihilance
09-05-2008, 06:38 AM
Sorry...but I just had to break this out of the X-box thread.

Character List w/abilities

Main characters:

Orange Knight:
Starting Weapon: Battle Axe (no stats, lvl 1)
Magic Aura: Orange
RT+Y: Burst of flame. Fire damage. 1 hit, each upgrade adds 1 hit (on enemies that aren't knocked over) and adds to range (7 hits at max). 19 damage per hit + DoT (13 damage x 1).
RT+B, air RT+Y: Fireball. Fire damage. 39 damage + DoT (13 damage x 1).
RT+A: Flames rise up as he jumps. Fire damage. 39 damage + DoT (13 damage x 1).
XXXY: Includes fire effect and does fire damage. 62 damage + DoT (13 damage x 1).
Special Notes: Shoots orange colored arrows instead of the normal ones. The Orange Knight's RT+Y attack is unique in that, unlike most others, it can completely cross over the line in between the 2 teams for the volleyball match at the end of the sand castle rooftop. This means he can knock over the opposing team's characters and keep them from hitting the ball back.

Blue Knight:
Starting Weapon: Black Rod (no stats, lvl 1)
Magic Aura: White
RT+Y: Ice shard falls from the sky and lands in front of him. Ice damage. Freezes enemies. 1 hit per ice shard. Each upgrade level adds 1 ice shard that falls in front of the others (7 at max). 19 damage per hit. Takes 4x the mana of normal spells to cast!
RT+B: Icicle projectile. Ice damage. Freezes enemies. 39 damage.
RT+Y (air): Same as RT+Y on the ground, but performed in mid-air.
RT+A: Leaps up with an ice fist boosting him. Ice damage. Freezes enemies. 39 damage.
XXXY: Includes ice effect and does ice damage. Freezes enemies. 62 damage.
Special Notes: Shoots blue colored arrows instead of the normal ones. Unique in that he is one of the only characters to have his mid-air RT+Y move not be the same projectile as RT+B (just angled down) - he instead use the same spell as the ground-based RT+Y. Blue Knight also has an infinite combo on enemies that can be frozen - use XXXY which freezes them on the 4th hit, then repeat forever until they are dead. Blue Knight also has the only known RT+Y spell to take more mana than normal spells, costing roughly 4x as much mana to cast (Iceskimo is the other character with this same spell and spell cost).

Green Knight:
Starting Weapon: Straight sword (no stats, lvl 1)
Magic Aura: Green
RT+Y: Poison cloud fires forth. Poison damage. 1 hit, each upgrade adds +1 to hits and adds to range (7 hits at max). 19 damage per hit + DoT (13 damage x 3).
RT+B, air RT+Y: Poison projectile. Poison damage. 39 damage + DoT (13 damage x 3).
RT+A: Leaps up with a poison cloud. Poison damage. 39 damage + DoT (13 damage x 3).
XXXY: Includes poison effect and does poison damage. 62 damage + DoT (13 damage x 3).
Special Notes: Shoots green colored arrows instead of the normal ones. Green Knight is the only character that has a different melee combo. His second heavy attack is a flip instead of spinning his weapon. The timing of the hits is a bit different but it still does the same total number of hits and damage as anyone else. He also can shoot over the line in the volleyball game like Orange Knight, Industrialist, and Fencer.

Red Knight:
Starting Weapon: Round Mace (no stats, lvl 1)
Magic Aura: Red
RT+Y (hold down Y to continue to keep the effect active until mana runs out): Lightning bolt out in front of him. Each upgrade adds to the range but not to the number of hits, which is affected by how long it can be held until mana runs out. Lightning damage. Each hit is 13 damage. At 25 magic can do about 20 hits before it runs out. This locks normal enemies in place while it is active and can affect as many enemies get in range, meaning massive amounts of damage can be done if multiple enemies are caught it in for the full duration.
RT+B, air RT+Y: Lightning projectile. Lightning damage. 39 damage.
RT+A: Leaps up with electricity. Lightning damage. 39 damage.
XXXY: Includes electric effect and does lightning damage. 62 damage.
Special Notes: Shoots red colored arrows instead of the normal ones. Red Knight is the only character whose RT+Y behaves differently by holding the button down (in fact if you tap the button very lightly, it won't do any damage at all). Its functionality makes it often considered the most devestating magic in the game, able to lock in and completely kill several enemies at once, with the only downside being that you have to hold still while zapping them and must wait for mana to refill after. However, his other spells are lackluster compared to the other 3 main characters. In particular, his XXXY combo has no secondary effect and yet still only does 62 damage, compared to the majority of other characters that do 138 damage for the same attack.


Unlocked Characters:

Gray Knight:
Unlocked: Beat Barbarian Boss.
Appearance: Guys that help you in the first couple levels, like the starting knights but gray.
Starting Weapon: Thin Sword (-1 str, +1 agi)
Magic Aura: White
RT+Y: Arrow Rain - 3 arrows rain down from the sky to in front of him. Each upgrade adds 3 additonal arrows and spreads them out to further range. 21 arrows max, meaning 21 hits possible. 19 damage per hit.
RT+B, air RT+Y: Throw bomb. This is different than normal projectiles in that it doesn't just fly straight forever, it bounces on the ground then explodes. It can't be blocked like other projectiles, but still only hits one enemy. Fire damage. Can blast open cracked walls just as store-purchased bombs do. 39 damage + DoT (13 damage x 1).
RT+A: Leaps up with dust effect. 39 damage.
XXXY: 62 damage.
Special Notes: Oddly, the Gray Knight does not use elemental damage but still has a gimped XXXY combo at only 62 damage, compared to all the other unlockables which do 138 untyped damage. This means the Gray Knight is tied with the Red Knight as having the worst XXXY combo attack in the game.

Barbarian:
Unlocked: Beat King's Arena in single-player.
Appearance: First bad guys you fight in the game.
Starting Weapon: Barbarian AXe (-1 magic, -1 defense, critical hits, lvl 1)
Magic Aura: Brownish orange clouds
RT+Y: Weapon Rain. Same as the Gray Knight's Arrow Rain except instead of 3 arrows, it drops an arrow, an axe, and a wood spear, and they come from both directions instead of all coming from behind him. Each upgrade adds another set of arrow+axe+spear, meaning at max upgrade level there are 21 weapons that drop and thus 21 hits at 19 damage per hit.
RT+B, air RT+Y: Throwing axe. 39 damage.
RT+A: Leaps up with dust effect. 39 damage.
XXXY: 138 damage.

Thief:
Unlocked: Beat Thief's Arena in single-player.
Appearance: The guys with faces shrouded in a hood fought early on in the game.
Starting Weapon: Thief Sword (-1 str, +2 agi, lvl 5)
Magic Aura: Brownish orange clouds
RT+Y: Arrow Rain - see Gray Knight.
RT+B, air RT+Y: Curved throwing dagger. 39 damage.
RT+A: Leaps up with dust effect. 39 damage.
XXXY: 138 damage.

Periwinkle Knight (Conehead):
Unlocked: Beat Lava Arena in single-player.
Appearance: Cone head knights with light sabers, seen in the wedding crash section of the game.
Starting Weapon: Light Saber (+1 agi, lightning damage chance, lvl 10)
Magic Aura: White
RT+Y: Arrow Rain - see Gray Knight.
RT+B, air RT+Y: Bombs - see Gray Knight.
RT+A: Leaps up with dust effect. 39 damage.
XXXY: 138 damage.

Peasant:
Unlocked: Beat Peasant Arena in single-player.
Appearance: Peasant with a hood, helps out in the area leading up to the corn boss.
Starting Weapon: Spoon (-1 mag, +2 agi, lvl 1)
Magic Aura: White
RT+Y: Arrow Rain - see Gray Knight.
RT+B, air RT+Y: Throwing knife. 39 damage.
RT+A: Leaps up with dust effect. 39 damage.
XXXY: 138 damage.

Iceskimo:
Unlocked: Beat Ice Arena in single-player.
Appearance: Like a blue version of the thief, seen in the ice levels.
Starting Weapon: Harpoon (+4 str, +2 def, -2 agi, lvl 20)
Magic Aura: White
RT+Y: Same as Blue Knight, including freezing effect, ice damage, and super-high mana cost. 19 damage per hit, 1-7 hits.
RT+B, air RT+Y: Snowball projectile. Ice damage but does NOT freeze enemies. 39 damage.
RT+A: Leaps up with a cloud of cold mist. Ice damage but does NOT freeze enemies. 39 damage.
XXXY: 138 damage (not ice-based!)
Special Notes: Like the Blue Knight, Iceskimo's RT+Y spell costs much more mana than all other spells. Unlike the Blue Knight, his mid-air RT+Y is a normal projectile, and only the grounded RT+Y spell actually freezes enemies.

Fire Dragon Knight (Fire Demon):
Unlocked: Beat game with Orange Knight.
Appearance: Large teeth and big yellow eyes and has wings, fought in the lava level.
Starting Weapon: Black Morning Star (-3 str, +6 mag, +1 def, critical hits, lvl 20)
Magic Aura: Orange
RT+Y: Flame comes up from the ground in front of him, doing 1 hit. Each upgrade adds another burst of frame in front of the previous ones, up to 7 total (and thus up to 7 hits max). Fire damage. 19 damage per hit + DoT (13 damage x 1).
RT+B, air RT+Y: Fireball just like Orange Knight but slightly different graphic. Fire damage, 39 damage + DoT (13 damage x 1).
RT+A: Same as Orange Knight's fire jump. 39 damage + DoT (13 damage x 1).
XXXY: 138 damage (not fire-based!)

Ninja (Ninjer):
Unlocked: Beat game with Fire Demon.
Appearance: Ninja pirates that attack you on the ship ride.
Starting Weapon: Sai (-2 def, +6 ag, critical hits, lvl 20)
Magic Aura: White
RT+Y: A puff of purple smoke appears in front of him, knocking enemies over. Each upgrade adds another puff in front of the previous ones, up to 7 total. 7 hits max. Not as much range per puff compared to similar style RT+Y moves. 19 damage.
RT+B, air RT+Y: Throwing star. 39 damage.
RT+A: Jump with purple cloud effect. 39 damage.
XXXY: 138 damage.
Special Notes: Unlike the NPC version, the Ninjer does not do flips whenever he jumps nor does he get the teleporting trick with leaving a log behind. He also uses a cup for a shield, and his arrows look like kunai (but are still shot by a bow).

Industrialist (Gear Knight):
Unlocked: Beat game with Blue Knight.
Appearance: Blue guys with glowing eyes from the industrial castle.
Starting Weapon: Blue Mace (-2 mag, +6 def, critical hits, lvl 20)
Magic Aura: Thick dark purple clouds
RT+Y: A buzzsaw blade moves across the ground. Each upgrade adds an extra saw blade, up to 7 total. Unlike other RT+Y spells, the first version has full range, each upgrade adds an extra blade but not extra distance. Each blade can do 4 hits on enemies that aren't knocked over, meaning that at full power with 7 blades it can do 28 hits total. Perhaps to offset this, it does only 15 damage per hit instead of the typical 19.
RT+B, air RT+Y: Saw blade projectile. 39 damage.
RT+A: Jump with purple steam cloud and steam sound effect. 39 damage.
XXXY: 138 damage.
Special Notes: The RT+Y spell of this character is bar-none the fastest way to kill something that doesn't get knocked down, making the Industrialist and the Fencer the fastest boss-killing characters. Also, the RT+Y spell can go across the line in the volleyball game like Orange and Green Knights'.

Fencer:
Unlocked: Beat game with Industrialist.
Appearance: Guys with fencer masks from the industrial castle.
Starting Weapon: Blue Rapier (+1 str, +1 mag, +1 agi)
Magic Aura: Thick dark purple clouds
Magic: Exactly the same as Industrialist.

Royal Guard:
Unlocked: Beat game with Green Knight.
Appearance: Chain mail faced guys from the desert.
Starting Weapon: Falchion (+1 str, +3def, lvl 10)
Magic Aura: Sandy clouds
Magic: Exactly the same as Conehead.

Saracen:
Unlocked: Beat game with Royal Guard.
Appearance: Middle eastern guys from the desert levels.
Starting Weapon: Falchion (+1 str, +3def, lvl 10)
Magic Aura: Sandy clouds
RT+Y: Turns into a tornado that can be steered around and damages enemies you bump into. Upgrades make the tornado last longer. 19 damage per hit.
RT+B: Sand blast projectile. 39 damage.
air RT+Y: Either a downward sand blast projectile or starting the tornado in mid-air (if he is weird like the Bear).
RT+A: Jump with sand effect. 39 damage.
XXXY: 138 damage.

Skeleton:
Unlocked: Beat game with Red Knight.
Appearance: Skeletons as seen in the swamp areas and elsewhere.
Starting Weapon: Black Mace (-2 str, +3 def, +6 agi)
Magic Aura: Dark purple wisps of evil
RT+Y: Puff of dark magic comes from the ground in front of the skeleton, doing 1 hit. Each upgrade adds an extra puff in front of the previous ones (up to 7 max, and thus 7 max hits). 19 damage per hit.
RT+B, air RT+Y: Shoots a dark projectile. 39 damage.
RT+A: Jumps with dark magic boost. 39 damage.
XXXY: 138 damage.
Special Notes: Skeletons shoot bones as arrows.

Bear:
Unlocked: Beat game with Skeleton.
Appearance: The white bears from the tall grass field level.
Starting Weapon: Wooden Club (+5 str, +5 def, -5 agi, critical hits, lvl 20)
Magic Aura: White bubbles
RT+Y: Tornado spell like the Saracen. 19 damage per hit.
RT+B: Ball of wind projectile. 39 damage.
air RT+Y: Tornado spell but starts in mid-air (kinda useless). Different than NPC version which can shoot projectiles down from mid-air. Maybe a bug?
RT+A: Jump with white wind blowing up. 39 damage.
XXXY: 138 damage.
Special Notes: Bears shoot fish as arrows.

Black Knight (Stove Face):
Unlocked: Beat game with Gray Knight
Appearance: Black knights from Full Moon level.
Starting Weapon: Silver Sword (+1 str, -1 mag, +3 def, critical hits, lvl 15)
Magic Aura: White
RT+Y: Arrow Rain - see Gray Knight.
RT+B, air RT+Y: Curved throwing dagger. 39 damage.
RT+A: Typical magic jump with dust effect. 39 damage.
XXXY: 138 damage.

Killer Beekeeper:
Unlocked: Beat game with Barbarian.
Appearance: The guys from the end of the flower field level just before using the catapults.
Starting Weapon: Baseball Bat (+2 str, +1 def, lvl 10)
Magic Aura: Thick dark purple clouds
RT+Y: A Bee drops straight down from the sky in front of you, hits the ground, and dies. 1 hit per bee, each upgrade adds an additional bee (7 max). 19 damage per bee.
RT+B, air RT+Y: Shoots a bee projectile that hits once then dies. 39 damage.
RT+A: Jump with purple steam cloud and steam sound effect. 39 damage.
XXXY: 138 damage.

Forest Knight (Snakey):
Unlocked: Beat game with Thief.
Appearance: The green guys with glowing clubs from the Peasant Arena and the swamp levels.
Starting Weapon: Green Mace (+5 mag, -2 def, +3 agi, critical hits, lvl 20)
Magic Aura: Green
RT+Y: A thorny vine pops out of the ground in front of you, doing 1 hit. Each upgrade adds an extra vine segment, up to 7 segments and thus 7 hits max. 19 damage per hit.
RT+B, air RT+Y: Throwing knife projectile. 39 damage.
RT+A: Jump using a plant vine that whips out of the ground. 39 damage.
XXXY: 138 damage.

Commoner (Civilian):
Unlocked: Beat game with Peasant.
Appearance: The non-hooded villager guys you see in the swamp levels with the Peasants.
Starting Weapon: Pitchfork (+1 str, -1 agi, lvl 1)
Magic: Exactly the same as Peasant

Brute:
Unlocked: Beat game with Iceskimo.
Appearance: Not seen in normal form in the game, but the beefy version is fought once in the industrial castle just before the Cardinal, and once in the fight with the necromancer at the end of the game. Looks like an armored guy with a samurai-ish head piece. Can see it here: http://devblog.thebehemoth.com/?p=190
Starting Weapon: Two Pronged Sword (+3 mag, +3 def, lvl 20)
Magic Aura: Orange
RT+Y: Same as Snakey, vines from the ground. 19 damage per hit, up to 7 segments/hits at max upgrade level.
RT+B, air RT+Y: Acorn projectile. 39 damage.
RT+A: Jump using a plant vine that whips out of the ground. 39 damage.
XXXY: 138 damage.

Alien:
Unlocked: Have at least 1 achievement in Alien Hominid HD.
Appearance: Aliens from alien ship level
Starting Weapon: Beam Gun (no stats)
Magic Aura: Bright green
RT+Y: Fires an extra-large shot that travels until it hits something. Can be fired much more rapidly than other characters' RT+Y spells. When the shot hits something it causes fire damage to anything near impact. 19 damage + DoT (13 damage x 1). Upgrade level seems to have no special effect.
RT+B, air RT+Y: Fires a small ray gun shot. Slightly faster firing rate than other characters. 39 damage (no fire or AE damage).
RT+A: Bright cylindrical light beam comes down and pulls him up, as if his ship is transporting him up. 39 damage.
XXXY: 138 damage.
Special Notes: Alien can't change weapons, except to the pitchfork by picking it up from they first level (which is a glitch, but currently only known way to add his weapon to the blacksmith).


Animal Orbs

Animal Name :: Animal Power :: Area :: Description

1. Chicken :: Increase to defense, strength and agility :: Flooded Temple :: First dry land section, there's an X right in front of two giant fish statues in the background. Dig there.

2. Cardinal :: Helps you find secret items :: Industrial Castle :: Top floor of castle, kill the brute and get the Cardinal.

3. Owlet :: Retrieves hidden fruit from trees :: Forest Entrance :: Right before you exit the deadlands go behind the overgrown area and swing your weapon.

4. Mr Buddy :: Helps you dig faster :: Home Castle :: Go back into the first room where all the tutorial people are. At the back far wall, near the veterinary lady, there's an X on a pile of straw. Dig it up.

5. Giraffey :: Helps you level up faster :: Desert :: Look for the X shapes on the sand (or have Pazzo as your animal :: he'll show you where to dig), the giraffe is one of the last ones before the end of the level.

6. Snoot :: Increases your strength :: Cyclops' Fortress :: Bomb the cracked wall in the very first room.

7. Piggy :: Makes food give you more health :: Swamp Village Store :: Purchased for 585 gold.

8. Zebra :: Helps you find food in grass :: Desert Chase :: Taken from the guy on the camel, when you see him run off, follow as fast as you can (on the back of another camel, obviously). You'll need to dodge the quicksand, and then use an arrow to knock him off his camel before he reaches safety.

9. Rammy :: Knocks down enemies :: Tall Grass Field :: Taken from the large bear with the banner.

10. Spinny :: Increases your defense :: Volcano Store :: Purchased for 680 gold.

11. Bitey Bat :: Chomps enemy's heads :: Pipistrello's Cave :: Found after the boss bat.

12. Troll :: Slowly regenerates your health :: Thieves Forest :: Behind a wall, use 3 bombs to set him free.

13. Frogglet :: Can pick up items with his tongue :: Marsh :: Halfway through the first graveyard, the X is directly in front of an open crypt, just before the wall goes back and the area widens.

14. Seahorse :: Allows you to move quickly through water :: Thieves Forest :: Right after the dear leaves a poo streak and before the stream in the forest.

15. Snailburt :: Increases your defense but decreases your agility :: Marsh :: Towards the end, he is right out in the open so you cant miss him.

16. Scratchpaw :: Increases your strength and agility :: Sandcastle Interior :: There are two barred windows at the back of the room, the tiger is behind the second one. Use bombs on the cracked wall to get to him.

17. Yeti :: Protects you from being frozen :: Snow World :: As you go down the ramp and check behind the huts.

18. Monkeyface :: Increases your luck finding items :: Church Store :: Purchased for 750 gold.

19. Pazzo :: Helps you find buried treasures :: Snow Store :: Purchased for 750 gold.

20. Sherbert :: Helps you jump higher :: Animal Art :: Hiding near the ceiling at the back of the animal ark. Stand underneath him, hold RT and press A. You'll do a magic-boosted jump and reach him straight away.

21. Meowburt :: Increases your agility :: Parade :: This can be found by backtracking from cyclops fortress to the area at the end of parade, when you get hit by the tunnel you'll land on the ground and if you see a bush in the middle go behind the bush and Meowburt should appear.

22. Hawkster :: Attacks fallen enemies :: Tall Grass Field :: Blow the horn outside the huts just before you get Rammy.

23. Burly Bear :: :: Tall Grass Field :: With a sandwich and a couple of bombs. Go to where you climb up the grass section of the cliff but don't go up, instead head to the left side of the cliff, eat the sandwich and you'll find you can move the rock on the side. Inside there are two chests and a crack in the wall, the bear is in the crack.

24. BiPolar :: Mauls Enemies (and Friends) who are near death :: Snow World :: As you walk up the ramp, use the horn by the sign post signaling it. He pops out of the tunnel.

25. Beholder :: Gives you a magical boost :: Full Moon :: Play through the level with Cardinal as your animal. At the second hut up the mountain path, it'll bring you a golden key "weapon". This unlocks the padlocked door in the ark, and inside is the Beholder.

26. Install Ball :: Shoots enemies with his photons :: Alien Ship :: Play through until the countdown begins. Shoot the mechanism that destroys the first green laser gate (after the toilet) and head straight up. There's a door there (hard to see what with it being dark etc). Go left slightly. It's still possible to exit the ship before the countdown ends - not that it actually matters.


Weapons List

Group 1
Thin Sword = -1 Strength, +1 Agility | Bought: Castle Keep
Thicker Sword = +0 Strength | Dig: Desert, An earlier X.
Barbarian Sword = +2 Strength, -1 Magic, +5 Defense | Bought: Swamp Village Store
Double Blade Sword = +3 Strength, -2 Magic, +2 Defense |Dig: After the cat statue, in a brown spot of land is an X

Group 2
Silver Sword = +1 Strength, -1 Magic, +3 Defense (Critical Hit Ability) | Found: Full Moon - In the first hut
Cleaver = +5 Strength, -2 Magic, +2 Agility | Bought: Snow Store
Black Razor = -1 Magic, +2 Defense | Found : Industrial Castle - Behind the bushes at entrance
Carrot = -1 Strength, -2 Magic, +3 Defense | Dig: Home Castle - front of the last burning hut
SPACE
Rust Sword = -1 Strength, +2 Agility | Found: Forest Entrance - take the cardinal near the first tree OR Dropped by Thieves
Golden Sword = +4 Magic, +1 Defense | Dig: The Marsh: Dig between the two houses where the green knight peeks out half way through the level.

Group 3
Two Pronged Sword = +3 Magic, +3 Defense | Given: Unlock the Brute by beating the game with the Eskimo.
Hook Sword = +3 Magic, +1 Defense, -1 Agility | Dig: Industrial Castle - towards the beginning after first big machine
Buster Sword = +3 Magic, +3 Defense, -1 Agility | Dropped: Medusa, Medusa's Lair
Falchion = +1 Strength, +3 Defense | Dropped: Saracen (arabian looking people), Sandcastle Roof
Spike = +1 Magic, +2 Defense, +2 Agility | Found: Industrial Castle - After you kill the boss, DO NOT grab telescope, instead have cardinal with you and go in the area the boss walked out from (north of telescope).
Square Edged Buster = -1 Magic, +3 Defense, +2 Agility | Dig: Medusa's Lair - Between the two sets of stairs.
Rapier = +1 Strength, +1 Magic, +1 Agility | Dropped: Gear Knights, Industrial Castle
Barbarian Axe = -1 Magic, -1 Defense, Critical Hit Ability | Dropped: Barbarians, Castle Keep

Group 4
Pitchfork = +1 Strength, -1 Agility | Found: Home Castle – First Haystack
Crescent Sword = +2 Strength, +3 Magic, -1 Defense | Dig: Sand Castle Interior - While on the roof, near the end of the level you'll find an X
Golden Key = -1 Strength, +3 Magic, +3 Agility | Found: Full Moon - The second cottage, have the cardinal pet with you.
Bone Saw = -1 Strength, +1 Magic, +3 Defense | Dig: Wedding Crash - Just after the tables the with turkey leg and cookie.
SPACE
Round Mace = +0 Strength | Given: One of the four knights' starting weapons.
Wooden Club = +5 Strength, +5 Defense, -5 Agility (Critical Hit Ability) | Dropped: Bears, Tall Grass Field
Blue Mace = -2 Magic, +6 Defense (Critical Hit Ability) | Dropped: Mechanics, Industrial Castle
Spiked Club = +1 Strength, +1 Defense, +1 Agility | Dig - Flower Fields - Right after the first batch of bees

Group 5
Fish = +2 Strength, -1 Magic | Found - Tall Grass Fields - Right before you climb the ladder up the mountain, use a sandwich and lift the boulder out of the cave to the left of the ladder.
Wrapped Club = -1 Strength, +1 Magic, +1 Defense | Found: Thieves' Forest: Behind Pillar after fighting trolls
Black Mace = -2 Strength, +3 Defense, +6 Agility | Dropped: Skeletons, Marsh
Black Paddle = +5 Strength, -2 Agility | Bought: Volcano Store
Green Mace = +5 Magic, -2 Defense, +3 Agility (Critical Hit Ability) | Dropped: Green Knights, The Marsh
SPACE
Baseball Bat = +2 Strength, +1 Defense | Dropped: Beekeeper, Flowery Fields
Black Morning Star = -3 Strength, +6 Magic, +1 Defense (Critical Hit Ability) | Dropped: Red Demon, Lava World
Tenderizer = +2 Strength, -1 Agility | Found: Thieves Forest - Chest where the first thieves swing in.

Group 6
Leaf = -1 Strength, +3 Magic, -1 Defense | Dig: Forest Entrance - Second X on map, ambushed by archers (shoot & run)
Black Rod = +0 Strength | Given: One of the four starting knights' weapons.
Wizard's Wand = +1 Magic, -1 Defense, +3 Agility | Bought: Church Store
Branch = -1 Strength, +2 Magic, -1 Defense | Bought: Thieves Store
SPACE
Vine = -1 Strength, -1 Defense, +2 Agility | Found: Forest Entrance - in a chest where you meet the trolls
Lightsaber = +1 Agility (Shock Ability) | Dropped: Periwinkle Knights, Cyclops' Castle and Wedding Crash
Wooden Cane = +4 Magic, -1 Defense | Bought: Church Store
Spoon = -1 Magic, +2 Agility | Given: Unlock the Peasant
Skeleton Leg = -2 Strength, +5 Agility | Dig: Snow Store - Need Pazzo

Group 7
Alien Ray Gun = + Nothing | Glitch: You must start a new profile where the Pitchfork has NOT been picked found and have two people. Pick the alien as your starting character and go through the beginning of the level till you can grab the pitchfork in the haystack. Have the Alien player grab the pitchfork then have player 2 grab the ray gun which drops from the alien player. At this point you can "trade" the weapon.
Harpoon = +5 Strength, +2 Magic, -3 Agility | Dropped: Eskimos, Snow World
Lance= +4 Strength, +2 Defense, -2 Agility | Bought: Snow Store
Sai = -2 Defense, +6 Agility (Critical Hit Ability) | Dropped: Ninja Pirates, Pirate Ship
Unicorn Horn = -3 Strength, +6 Magic, +1 Defense | Dropped: Unicorn, Wizard Castle Interior – Kill Painter when there is a unicorn in the room
SPACE
Steak = +4 Strength, -2 Magic, +4 Agility | Found: Ice Castle - Hanging on the wall on the second screen.
Sausage = +1 Strength, +1 Magic | Dig - Desert Chase - First X
Lobster = -1 Strength, +1 Agility | Dig - Tall Grass Fields - On the beach at beginning
Umbrella = -2 Strength, +3 Defense | Dig - Tall Grass Fields - In front of the rain dancing miniboss hut

Group 8
Battle Axe = +0 Strength | Given: One of the four knights' starting weapons.
Black Katana = +2 Magic, +7 Defense | Dropped: Winged Knight, Wizard Castle Interior
Crystal Sword = (Ice Ability) | Dig - Ice Castle - In the screen where the boss appears and disappears with the princess, need Pazzo
Candlestick = -1 Strength, +1 Magic (Fire Ability) | Dig: The Marsh - After you defeat skeletons and walk past the houses.
Black Hammer = +1 Strength (Critical Hit Ability) | Found : The Marsh - After you get past the hut, there is a series of gravestones. Break the top left most gravestone after the hut.
SPACE
Fishing Rod = -1 Strength, -1 Magic, -1 Defense | Found: The Marsh - Take the cardinal into The Marsh. You'll get it in the section after where the flying knight comes in.
Wrench = +1 Strength, -1 Magic (Critical Hit Ability) | Found: Tall Grass Fields - In the beginning a guy is working on a catapult, behind him.
?

Group 9
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?
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Spear = -2 Strength, +4 Agility (Critical Hit Ability) | Found: Medusa's Lair - Break all the fish statues, one of them has the weapon in it
SPACE
Glowing Red Rod = -4 Strength, +5 Magic, +5 Defense (Critical Hit Ability) | Dropped: Black Mages, Wizard Castle Interior
Chicken = +2 Magic, -1 Defense, +1 Agility | Dig: Snow World - X under the first set of houses
Flaming Sword = +2 Strength, +2 Magic, +2 Agility (Fire Ability) | Dropped: Wizard, Final Battle

Note there are several gaps where a weapon appears to go but is not present. Some additional weapons (such as the chainsaw and lollipop) have been seen in screenshots at gaming sites where they played a different build of the game. Whether these are weapons available but unfound now or are earmarked for DLC is unknown.


Achievements

Animal Handler (20) - Collect all of the animals
Arena Master (15) - Win 40 ranked arena matches
Conscientious Objector (20) - Complete the barbarian area without attacking once
Deer Trainer (20) - Navigate the abandoned mill without hitting any obstacle
Glork (15) - Win 20 ranked All You Can Quaff Matches
K.I.S.S (15) - Collect all four princess' kisses in a multiplayer game
Maximum Firepower (10) - Using a catapult, fling a knight with maximum power
Medic! (10) - Resuscitate all of your fallen comrades
Melee is Best (15) - Defeat any boss without using any magic
The Traitor (20) - Defeat any boss by playing one of his own minions
Traditional (20) - Complete the game using any character
Treasure Hunter (20) - Find and dig up ten buried items

Corey A.
09-05-2008, 06:39 AM
So, I'm assuming this is a must buy?

nihilance
09-05-2008, 06:50 AM
So Castle Crashers...I finally beat it yesterday. I could have beaten it much sooner but I've been going around trying to find all the weapons, animal orbs, unlock characters, etc. I got all the animals, most of the weapons (only missing a handful), and unlocked a few of the arena characters before finally deciding to go through the floating castle.

The weapons I'm missing are the Alien Ray Gun, a couple dropped from the Industrial Castle that I've yet to see drop, a couple starting weapons for playable characters I haven't opened yet, the glowing red rod that I haven't seen a black mage drop yet, and the flaming sword that I missed picking up from the final boss. Interestingly enough there are a number of blank spaces still in the Weapon Toad that are unaccounted for. Some gaming sites have even posted screenshots of some weapons (such as the chainsaw and the lollipop) that were apparently in their review build of the game. Whether these are in game now and just not discovered or DLC to come no one is sure.

As for characters, I haven't unlocked the Peasant or Icekimo from their arenas yet, and the only game completion character I've gotten so far is the Skeleton. I really want to level up my Red Knight further, but I also reeeeallly want to open up more characters. Along with the weapons being shown in gaming site screenshots, several characters have been shown as playable but no one has discovered how to do so in game yet. Some shown are the King, the Winged Knight, Black Mages and the Wizard. The game supposedly has 26 characters, but only 24 (including the four starting characters) have been discovered to date. No doubt there will be more characters included in DLC as well.

Some other interesting things (other than exp leveling glitches and whatnot) are some of the anomolies in the game. Such as the ending party screen, there is a thief using a box for target practice. Directly in front of him is an X that usually is for digging, but it is apparently inaccessable at the moment. Also odd things occur in game, such as the frog that hops offscreen in the Marsh level right before you encounter the troll. Or the penguin and baby seal in the Snow level.

So is there anything anyone else has run across or would like to share?

DAVE
09-05-2008, 06:58 AM
What's this game's premise?

Lyfeforce
09-05-2008, 07:11 AM
What's this game's premise?

If you've ever played Golden Axe, it's pretty much like that, except funny and you can level up a la RPGs.

DAVE
09-05-2008, 07:17 AM
If you've ever played Golden Axe, it's pretty much like that, except funny and you can level up a la RPGs.
Oh, that sounds cool.

Ashwin Pande
09-05-2008, 07:21 AM
Oh, that sounds cool.

Try the demo. I am extremely stingy with my Microsoft Points but I played the demo once and ended up buying the game.

It's a lot of fun locally but even more fun online.

DAVE
09-05-2008, 07:27 AM
Try the demo. I am extremely stingy with my Microsoft Points but I played the demo once and ended up buying the game.

It's a lot of fun locally but even more fun online.
Cool, I'll wait til a used copy pops up at my local Gamestop and hop on it.

Tyeron
09-05-2008, 07:29 AM
it was great.. had a chance to play a game with my girlfriend finally.. it seems that the ones she wants to play and the ones i want to play are usually single player..

she's not much for first person shooters.. but we had a great time playing castle crashers..

we're going to go back through on insane.. i think when we beat the last incarnation of the wizard and i was level 32

Ashwin Pande
09-05-2008, 07:29 AM
Cool, I'll wait til a used copy pops up at my local Gamestop and hop on it.

No, it's an XBox Live Arcade game only. I don't think they'll make a disc version of it. It's Downloadable Content.

Ray G.
09-05-2008, 09:03 AM
I'm sorely tempted to by an XBox 360 used just for this.

Lord Jermaine Retail
09-05-2008, 09:17 AM
This is a great little game to play with other people. And the art of it is fun, disturbing, and often times trippy.

It was about 1am when we were playing it, but I could have sworn we fought a handyman with a toolbox for a head who was painting pastel colored creatures that were trying to kill us. But that can't be right...

DAVE
09-05-2008, 09:25 AM
No, it's an XBox Live Arcade game only. I don't think they'll make a disc version of it. It's Downloadable Content.
So you're saying I'll be at Gamestop for a while then.

PeteL
09-05-2008, 09:32 AM
Woo!

JABSEN
09-05-2008, 09:37 AM
I beat it with the Green Knight. I'm playing through it with the Orange Knight right now.

nihilance
09-05-2008, 10:05 AM
I beat it with the Green Knight. I'm playing through it with the Orange Knight right now.

Beat with Red...playing with Skeleton now because I really want the Bear.

Probably do Orange after Skeleton in order to open the Red Dragon Knight.

Cth
09-05-2008, 10:10 AM
Can you unlock through multiplayer?

Or do you have to start from scratch each time?

Can someone save before the final boss, and bring in a 2nd player to unlock with that character?

nihilance
09-05-2008, 10:18 AM
Can you unlock through multiplayer?

Or do you have to start from scratch each time?

Can someone save before the final boss, and bring in a 2nd player to unlock with that character?

Yes you can unlock through multiplayer but, no...you have to play through each level with the character to unlock the subsequent character. I saw a rundown that claimed there were a few boards you could skip but it didn't look like there was much of a savings. (although I did read of a glitch where you can get past Full Moon without actually playing the board).

I imagine I will do subsequent run throughs much faster since I won't be hunting for animal orbs or weapons.

nihilance
09-05-2008, 10:23 AM
Oh and also...if a second player logs on and opens a character, that character is only open for their log in, not yours. All open characters and whatnot are tied to the specific person's log in, although in game everyone has access to all weapons as long as they are leveled high enough to equip.

Oh and when you beat the game you also unlock Insane Mode which is located through the tunnel south of the Home Castle.

Bandit Chimera
09-05-2008, 10:31 AM
love this game ...i'm about to hop on right now with the barbarian. I got through all of the arenas last night ....the ice arena is by far the hardest. I used 9 bomb, 9 sandwiches, and all 5 potions to do it ad i'm friggen level 55 ....it was insane

JoeE
09-05-2008, 10:34 AM
OK, enough knuckle-dragging, I'm buying this tonight.

nihilance
09-05-2008, 10:38 AM
love this game ...i'm about to hop on right now with the barbarian. I got through all of the arenas last night ....the ice arena is by far the hardest. I used 9 bomb, 9 sandwiches, and all 5 potions to do it ad i'm friggen level 55 ....it was insane

What animal orb were you using?

nihilance
09-05-2008, 10:44 AM
OK, enough knuckle-dragging, I'm buying this tonight.

Send me a friend request when you do if you want to join up online.

JoeE
09-05-2008, 07:36 PM
Well, I got and it five hours just disappeared. GREAT game.

I'm playing as the Red Knight, I pumped up magic early.

JABSEN
09-06-2008, 11:03 AM
Beat it with the Orange Knight. Playing Red now. Might try Red Dragon instead so I can unlock the Ninja.

LilPoe
09-06-2008, 11:05 AM
I just played the demo the other night, it was crazy fun.

Bandit Chimera
09-06-2008, 11:21 AM
What animal orb were you using?

the chicken

Bandit Chimera
09-06-2008, 11:23 AM
Also for the life of us we cannot get the dam alien gun ...we both have at least 1 achievement in Alien Hominid but the game refuses to let us switch aliens weapons with any of the other ones :(

we do have every weapon but 2 right now though .....except the fabled ones like the kings scepter and chainsaw

JABSEN
09-08-2008, 05:10 AM
we do have every weapon but 2 right now though .....except the fabled ones like the kings scepter and chainsawThose aren't in the game. Well I know the chainsaw isn't. It's future DLC along with the King as a playable character.

I beat it with the Red Dragon Knight, Got the Ninja.

nihilance
09-08-2008, 05:19 AM
Also for the life of us we cannot get the dam alien gun ...we both have at least 1 achievement in Alien Hominid but the game refuses to let us switch aliens weapons with any of the other ones :(

we do have every weapon but 2 right now though .....except the fabled ones like the kings scepter and chainsaw

I read a glitch method to getting the alien gun. It involves having a new profile start a game as the alien. Play MP with your character and this new alien. On the first board the alien should be able to pick up the pitchfork. When he does and discards the gun you can walk over and pick it up. I would have tried this myself, but I haven't had time to start a new profile and do all of this since it would also have to have beaten at least the first level of Alien Hominid HD in order to have the alien available to him.

The good news is, once the new character has the alien gun it can be freely swapped with other characters in MP. At least that's how I read it online...I haven't tried so who knows if it's legit.

I am short this weapon, as well as two that should get dropped in the Industrial Castle and one that should drop in the Wizard Castle. I've played Industrial over a dozen times even with Monkeyface and they still haven't dropped the weapons. I might just have to beat the game unlocking the Industrial Knight and the Fencer in order to finally get those.

JABSEN
09-08-2008, 05:24 AM
Here's the story on the upcoming DLC.

http://www.destructoid.com/castle-crashers-dlc-play-as-the-king-and-the-necromancer-also-chainsaws-102555.phtml

PeteL
09-08-2008, 05:28 AM
I still haven't bested the sock puppet dragon.

I suck!

(Level 24 Green Knight :D)

JABSEN
09-08-2008, 05:30 AM
I still haven't bested the sock puppet dragon.

I suck!

(Level 24 Green Knight :D)hm. I never had an issue with him. Want to co-op to beat him sometime?

JoeE
09-08-2008, 05:30 AM
I beat it yesterday with my Red Knight in the mid-30s. The last boss was actually pretty easy, but 6 forms? Fuck that.

I started insane mode last night and it is TOUGH. I'm at the Forest level and the thieves are owning the shit out of me with arrows.

PeteL
09-08-2008, 05:33 AM
hm. I never had an issue with him. Want to co-op to beat him sometime?

That'd be great. I don't know what it is. I blew through the game up until this point, don't know why I'm having such major trouble. I've pretty much evenly leveled up my Green Knight, too. He's pretty good at kicking ass.

Oh and Brand texted me last night to play, but I was asleep already.

nihilance
09-08-2008, 05:34 AM
I beat it yesterday with my Red Knight in the mid-30s. The last boss was actually pretty easy, but 6 forms? Fuck that.

I started insane mode last night and it is TOUGH. I'm at the Forest level and the thieves are owning the shit out of me with arrows.

Yeah...I've been having problems in the forest on Insane too...but I think part of it is that I'm playing late and tired...plus I keep thinking about playing the Skeleton instead or grinding for the last few weapons I haven't gotten instead of concentrating on those fucking thieves.

JABSEN
09-08-2008, 05:35 AM
Yeah, I don't think I was able to pass the Forest level on Insane.

Bandit Chimera
09-08-2008, 11:44 AM
Anybody want to try to power level on insane this weekend? ME AND Beazly have huge characters (hers level 99 because shes crazy) and we'd love to run a 4 player insane game. We really want to beat it on insane and get the Medic achievement. If nobody wants to try insane we can regular play too. Were both trying to get as many of the bonus characters as we can :)

Oh and we got the alien gun but we needed to make 2 new profiles because whoever picks it up can't drop it after they get it. The only way to ditch the gun is to use the frog armory

PeteL
09-08-2008, 06:33 PM
I have a level 26 Green Knight, but when I look at my friend's levels and xp on dashboard, I'm only a level 4.

Anyone else have this problem?

ShortStack
09-08-2008, 07:33 PM
guys, seeing this thread's existence is making my heart float a little/lot.
If you haven't seen my name in the credits yet BEAT THE GAME AGAIN BECAUSE I AM COOL.

PeteL
09-09-2008, 04:08 AM
I have a level 26 Green Knight, but when I look at my friend's levels and xp on dashboard, I'm only a level 4.

Anyone else have this problem?

Halp!

JABSEN
09-09-2008, 04:08 AM
Halp!I've not encountered that. Sorry.

nihilance
09-09-2008, 04:19 AM
Anybody want to try to power level on insane this weekend? ME AND Beazly have huge characters (hers level 99 because shes crazy) and we'd love to run a 4 player insane game. We really want to beat it on insane and get the Medic achievement. If nobody wants to try insane we can regular play too. Were both trying to get as many of the bonus characters as we can :)

Oh and we got the alien gun but we needed to make 2 new profiles because whoever picks it up can't drop it after they get it. The only way to ditch the gun is to use the frog armory

I had a good day yesterday...got the red glowing lance from the wizards palace and beat both the peasants and ice arenas on my first try. Now the only known weapons I lack are the alien gun and the weapon the brutes, Industrialists and Fencers drop...but I assume I can get those last three from unlocking the characters like the spoon when I got the peasant.

I would be more than happy to add my level 57 red knight to the mix in an insane run BC. I would love to get my hands on the alien gun and I also would like to get a couple of the achievements I'm missing too.

nihilance
09-09-2008, 04:19 AM
I have a level 26 Green Knight, but when I look at my friend's levels and xp on dashboard, I'm only a level 4.

Anyone else have this problem?

I'm confused...you aren't going to see your green knight if you are looking at your friend's levels and XP on dashboard. I guess I'm not sure what you are doing...and I'm pretty sure from scanning the leaderboard that you were way higher than level 4 the last time I checked.

PeteL
09-09-2008, 05:05 AM
I'm confused...you aren't going to see your green knight if you are looking at your friend's levels and XP on dashboard. I guess I'm not sure what you are doing...and I'm pretty sure from scanning the leaderboard that you were way higher than level 4 the last time I checked.

My buddy gave me a call last night joking about how I was full of shit because I said I was playing Castle Crashers a lot - he said he saw me as level 4. I checked, and sure enough, on the leaderboards I was level 4. When you're on the Castle Crashers dashboard menu, and you can scan to see friend's levels, my green knight came up as level 4. I don't know why I was there either.

Might be an odd glitch.

mattbrand
09-09-2008, 05:21 AM
My Red Knight is Level 23 now, and I just beat the first Arena last night. Looking forward to some more multiplayer.

HeroForHire
09-09-2008, 05:54 AM
So here's my problem. I play and level a knight up, then turn off my xbox 360 and when I start it, he doesn't show back up. This has happened 3 times and as much as I like the game, I'm not going to level up a new knight each time I play.

Anyone having the same problem?

Its doing the same thing for Braid....I'll get a certain way, then exit out the way I'm supposed to and it not only starts me off in the beginning, but shows at the end of the first level that I have to unlock the game....

Anger rising....want to smash in castle crash...

JABSEN
09-09-2008, 05:56 AM
So here's my problem. I play and level a knight up, then turn off my xbox 360 and when I start it, he doesn't show back up. This has happened 3 times and as much as I like the game, I'm not going to level up a new knight each time I play.

Anyone having the same problem?

Its doing the same thing for Braid....I'll get a certain way, then exit out the way I'm supposed to and it not only starts me off in the beginning, but shows at the end of the first level that I have to unlock the game....

Anger rising....want to smash in castle crash...That sounds like an issue with your profile. Like it's not recognizing that you purchased the games.


I had something similar with Puzzle Quest. I had to unlock it everytime. But it kept my saves.

nihilance
09-09-2008, 05:59 AM
My buddy gave me a call last night joking about how I was full of shit because I said I was playing Castle Crashers a lot - he said he saw me as level 4. I checked, and sure enough, on the leaderboards I was level 4. When you're on the Castle Crashers dashboard menu, and you can scan to see friend's levels, my green knight came up as level 4. I don't know why I was there either.

Might be an odd glitch.

I find that the CC in game leaderboard is behind the one that shows on XBLA. I can play and level up during play but check the CC in game leaderboard and it shows me at the level I was when I turned the game on.

Sounds like you've got something else going on though.

HeroForHire
09-09-2008, 05:59 AM
That sounds like an issue with your profile. Like it's not recognizing that you purchased the games.


I had something similar with Puzzle Quest. I had to unlock it everytime. But it kept my saves.

Frackin profile....yeah that does sound like the problem tho...ne advice on who to talk to about it?

JABSEN
09-09-2008, 06:00 AM
Frackin profile....yeah that does sound like the problem tho...ne advice on who to talk to about it?Mine just kinda fixed itself. Especially after the add-on. I guess call XBOX support.

nihilance
09-10-2008, 05:23 AM
I find that the CC in game leaderboard is behind the one that shows on XBLA. I can play and level up during play but check the CC in game leaderboard and it shows me at the level I was when I turned the game on.

Sounds like you've got something else going on though.

PeteL - I looked you up on the leaderboard last night and just as I remembered you ARE showing as level 26...not level 4.

Also I caught and interview yesterday with Dan Paladin and Emil from The Behemoth and they let slip that the DLC planned are a couple of Expansion Packs to be released in the semi-near future. The fact that they call them Expansions makes me feel confident that we'll be getting levels rather than just some extra characters and weapons.

BTW - there is an image dump pic out there floating around that shows 4 extra characters, 2 extra animal orbs and several weapons including the chainsaw and the king's scepter. The characters are the King, Necromancer (flying knight), gray knight with open visor, and a wizard (from the last board before the boss fights). The animal orbs were a white seal and a red horned demon that looks a bit like a shrunk version of the lava world boss sans sock puppet.

http://bayimg.com/image/hakmeaabg.jpg

I guess I'll be opening the rest of the characters I don't have an trying to level to 99 in the mean time...

PeteL
09-10-2008, 05:27 AM
PeteL - I looked you up on the leaderboard last night and just as I remembered you ARE showing as level 26...not level 4.

Also I caught and interview yesterday with Dan Paladin and Emil from The Behemoth and they let slip that the DLC planned are a couple of Expansion Packs to be released in the semi-near future. The fact that they call them Expansions makes me feel confident that we'll be getting levels rather than just some extra characters and weapons.

BTW - there is an image dump pic out there floating around that shows 4 extra characters, 2 extra animal orbs and several weapons including the chainsaw and the king's scepter. The characters are the King, Necromancer (flying knight), gray knight with open visor, and a wizard (from the last board before the boss fights). The animal orbs were a white seal and a red horned demon that looks a bit like a shrunk version of the lava world boss sans sock puppet.

I guess I'll be opening the rest of the characters I don't have an trying to level to 99 in the mean time...

I hit level 29 last night, and I checked and it's showing up as normal now. Not sure what the glitch was, but it seems to have fixed itself.

That's cool about the dlc - extra levels would be the best of course.

White Seal animal orb? Awwwww.

nihilance
09-11-2008, 04:07 AM
BTW - the newgrounds website has the soundtrack for the game available to listen to and download. Everything from the menus to boss battles to background music. They even have the song from the party room and the ending song for the final princess reveal. Check it out!

PeteL
09-11-2008, 04:11 AM
BTW - the newgrounds website has the soundtrack for the game available to listen to and download. Everything from the menus to boss battles to background music. They even have the song from the party room and the ending song for the final princess reveal. Check it out!

That's fantastic! I'll have to check it out.

JABSEN
09-11-2008, 04:12 AM
BTW - the newgrounds website has the soundtrack for the game available to listen to and download. Everything from the menus to boss battles to background music. They even have the song from the party room and the ending song for the final princess reveal. Check it out!Nice! Thanks for the heads up, dude.

Ashwin Pande
09-11-2008, 04:22 AM
Green Knight kicks ass.

PeteL
09-11-2008, 04:48 AM
Wow, pretty much the entire store on castle crasher's website is out of stock.

I want a shirt!

nihilance
09-11-2008, 05:11 AM
Wow, pretty much the entire store on castle crasher's website is out of stock.

I want a shirt!

Has been since games release (at least CC merch is oos...everything else is there I believe).

I almost bought the black t a week before release, but money was tight at the time and I thought I would hold off. Hopefully they produce more (I'm sure they will) and they come out with more shirts featuring more characters.

PeteL
09-11-2008, 05:40 AM
Has been since games release (at least CC merch is oos...everything else is there I believe).

I almost bought the black t a week before release, but money was tight at the time and I thought I would hold off. Hopefully they produce more (I'm sure they will) and they come out with more shirts featuring more characters.

I'd love a Green Knight shirt.

JABSEN
09-11-2008, 05:47 AM
I'd love a Green Knight shirt.Did you check out the figurines. So sweet.

nihilance
09-11-2008, 05:48 AM
I'd love a Green Knight shirt.

Animal orb stress balls would own.

Bryan H
09-11-2008, 05:49 AM
Going to the Behemoth site and seeing those figurines and shirts was a mistake. Thank God they're out of stock....

...I hope they're back in stock soon.

JABSEN
09-11-2008, 05:56 AM
I want a Red Dragon Knight after a sandwich shirt.

PeteL
09-11-2008, 06:31 AM
Animal orb stress balls would own.

Haha, awesome!

Shawn DePasquale
09-11-2008, 07:24 AM
Okay! I got it! Where is everyone!

Cth
09-12-2008, 07:51 AM
LARGE CASTLE CRASHERS PAPERCRAFT HIDDEN

http://newcomicreviews.com/unsorted/12/1221176279756.jpg

http://newcomicreviews.com/unsorted/12/LG1220887457670.jpg

http://newcomicreviews.com/unsorted/12/LG1220949723812.jpg

http://newcomicreviews.com/unsorted/12/LG1220878182369.jpg

http://newcomicreviews.com/unsorted/12/LG1220886039378.jpg

ShortStack
09-12-2008, 08:48 AM
I'll forward a link to this thread to tom, dears. He loves new merch ideas!

JABSEN
09-12-2008, 08:51 AM
I'll forward a link to this thread to tom, dears. He loves new merch ideas!I think mine might be too specific.


Animal orb shirts would rule though. And Nihilance's animal orb stress ball idea is great

ShortStack
09-12-2008, 08:53 AM
never underestimate newgrounds. After all, they made plushie penicorns even though they are more of an inside joke than an actual property, haha.

nihilance
09-12-2008, 09:12 AM
I think mine might be too specific.


Animal orb shirts would rule though. And Nihilance's animal orb stress ball idea is great

The animal orbs alone lend themselves to all sorts of novelties due to their round uniform shape. Keychains, bouncy balls, suckers, balloons, etc. The possibilities for them is endless...stress ball was just the first thing to came to mind!